3D Game Engine Design, 2nd Edition

3D Game Engine Design, 2nd Edition Front Cover
7 Reviews
1040 pages

Book Description

A major revision of the international bestseller on !

hardware has evolved enormously in the last decade. Hardware can now be directly controlled
through techniques such as shader programming, which requires an entirely new thought process of a
programmer. 3D Game Engine , Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph , as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.

* Revision of the classic work on game engines - the core of any game.
* Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a
real-time rendering system from the lowest-level details all the way to a working game.
* Fully revised and updated in 4 , including major new content on shader programming, physics,
and memory management for the next generation game consoles and portables.

Book Details

  • Title: 3D Game Engine Design, 2nd Edition
  • Author:
  • Length: 1040 pages
  • Edition: 2
  • Language: English
  • Publisher:
  • Publication Date: 2006-11-17
  • ISBN-10: 0122290631
  • ISBN-13: 9780122290633
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