Real-Time Cameras

Book Description

The control of cameras is as important in as it is in cinema. How the tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the must respond to unscripted events, and this is where much of the difficulty of designing real-time systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics and complex collision detection systems, means that systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their , , and implementation.

Book Details

  • Title: Real-Time Cameras
  • Author:
  • Length: 544 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2009-04-14
  • ISBN-10: 0123116341
  • ISBN-13: 9780123116345
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